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Teaching with physical computing in school: the case of the micro:bit
(2020)
Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new ...
The Effects of Using Web-Based 3D Design Environment on Spatial Visualisation and Mental Rotation Abilities of Secondary School Students
(2020)
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of ...
Pedagogy of teaching introductory text-based programming in terms of computational thinking concepts and practices
(2020)
Introduction Programming can be an intellectually satisfying skill and is definitely considered useful. However, problem-solving with a computer involves much more than just learning programming language syntax. The theory ...