Konu "gamification" için Eğitim Bilimleri Enstitüsü / Education listeleme
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The impact of the gamification tool kahoot! on secondary school students' grammar proficiency
(Başkent Üniversitesi Eğitim Bilimleri Enstitüsü, 2022)The aim of this study is to examine at the academic achievement of Kahoot! students in 6th grade, which is one of the most essential gamification tools in language teaching and grammar acquisition, as well as their ...